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Incoming Love2d Tutorials

Posted in Content by Dawson Goodell

My last Love2d tutorial has been up for some time, so now I'm thinking about whats next.  More information in the post, as well as links to a Trello board and the ongoing Github project.

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Unity 5 and Unreal

Posted in Content by Dawson Goodell

If you've been paying attention the last month has been really exciting for indie developers.  I've had time to take a look at Unity 5 and the now free Unreal Engine.  Here are my thoughts.

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Love2d vs Unity3d

Posted in Content by Dawson Goodell

Awhile back I wrote a little blog post talking about how I was playing around with Love2d and with Unity3d.  I didn’t expect that little blog post (read it here) to start collecting dozens of hits all from people looking for a comparison between Love2d and Unity3d.  For me it’s a pretty simple question.  They’re nothing alike.  But still there were people asking me which one they should use.  As a result I wrote a long post on the topic for OSMstudios.

Read it here!

Game Development – Playing with Unity3d and Love2d

Posted in Content by Dawson Goodell

If you’re looking for a comparison of Love2d and Unity3d please see this post.

Game development has been a hobby of mine since 6th grade.  In fact, I completed my first scrolling shooter using Game Maker in 7th grade.  From there I took a C++ course online, got a job in web development (working in .NET), and have lived perpetually derailed since then.  I still like game development though.  It scratches a very different creative itch than writing does.  There is more puzzle to it and a visual aspect I like.  Sure, I’m not much of an artist.  Ok, so I’m a terrible artist — exhibit A – but that doesn’t mean I don’t like trying from time to time.

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The “Candy Crush Saga” Saga

Posted in Content by Dawson Goodell

Recently, one of the worst offenders of “pay-to-win,” “freemium,” knockoffs took word mincing to a whole new level.  It wasn’t enough that they named their matching colors puzzle a “saga.”  They also decided that no other game will ever be a saga. Nor will any other game feature candy.  The company who ripped off Bejeweled and about a dozen other games decided that no ripoffs should be allowed.  They’re the end of the chain.  You can read more here and here.  You can also view about the best summary I’ve encountered here.

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Videogames as Art

Posted in Content by Dawson Goodell

Speaking of wrong, the argument that videogames are not art is wrong. Now, they may be “bad” art, intended primarily for financial gain at the expense of truth and self-expression. But arguing that they are not art falls apart.

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